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[Fizz] Fix root segment IDs #27371
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[Fizz] Fix root segment IDs #27371
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Sep 14, 2023
Comparing: 95c9554...f95256a Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: Expand to show
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acdlite
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Sep 14, 2023
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Typically we assign IDs lazily when flushing to minimize the ids we have to assign and we try to maximize inlining. When we prerender we could always flush into a buffer before returning but that's not actually what we do right now. We complete rendering before returning but we don't actually run the flush path until someone reads the resulting stream. We assign IDs eagerly when something postpone so that we can refer to those ids in the holes without flushing first. This leads to some interesting conditions that needs to consider this. This PR also deals with rootSegmentId which is the ID of the segment that contains the body of a Suspense boundary. The boundary needs to know this in addition to the Suspense Boundary's ID to know how to inject the root segment into the boundary. Why is the suspense boundary ID and the rootSegmentID just not the same ID? Why don't segments and suspense boundary not share ID namespace? That's a good question and I don't really remember. It might not be a good reason and maybe they should just be the same. DiffTrain build for [a6e4791](a6e4791)
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
kodiakhq bot
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Sep 14, 2023
### React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
EdisonVan
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Apr 15, 2024
Typically we assign IDs lazily when flushing to minimize the ids we have to assign and we try to maximize inlining. When we prerender we could always flush into a buffer before returning but that's not actually what we do right now. We complete rendering before returning but we don't actually run the flush path until someone reads the resulting stream. We assign IDs eagerly when something postpone so that we can refer to those ids in the holes without flushing first. This leads to some interesting conditions that needs to consider this. This PR also deals with rootSegmentId which is the ID of the segment that contains the body of a Suspense boundary. The boundary needs to know this in addition to the Suspense Boundary's ID to know how to inject the root segment into the boundary. Why is the suspense boundary ID and the rootSegmentID just not the same ID? Why don't segments and suspense boundary not share ID namespace? That's a good question and I don't really remember. It might not be a good reason and maybe they should just be the same.
bigfootjon
pushed a commit
that referenced
this pull request
Apr 18, 2024
Typically we assign IDs lazily when flushing to minimize the ids we have to assign and we try to maximize inlining. When we prerender we could always flush into a buffer before returning but that's not actually what we do right now. We complete rendering before returning but we don't actually run the flush path until someone reads the resulting stream. We assign IDs eagerly when something postpone so that we can refer to those ids in the holes without flushing first. This leads to some interesting conditions that needs to consider this. This PR also deals with rootSegmentId which is the ID of the segment that contains the body of a Suspense boundary. The boundary needs to know this in addition to the Suspense Boundary's ID to know how to inject the root segment into the boundary. Why is the suspense boundary ID and the rootSegmentID just not the same ID? Why don't segments and suspense boundary not share ID namespace? That's a good question and I don't really remember. It might not be a good reason and maybe they should just be the same. DiffTrain build for commit a6e4791.
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Typically we assign IDs lazily when flushing to minimize the ids we have to assign and we try to maximize inlining.
When we prerender we could always flush into a buffer before returning but that's not actually what we do right now. We complete rendering before returning but we don't actually run the flush path until someone reads the resulting stream. We assign IDs eagerly when something postpone so that we can refer to those ids in the holes without flushing first.
This leads to some interesting conditions that needs to consider this.
This PR also deals with rootSegmentId which is the ID of the segment that contains the body of a Suspense boundary. The boundary needs to know this in addition to the Suspense Boundary's ID to know how to inject the root segment into the boundary.
Why is the suspense boundary ID and the rootSegmentID just not the same ID? Why don't segments and suspense boundary not share ID namespace? That's a good question and I don't really remember. It might not be a good reason and maybe they should just be the same.